![]() I've been wondering if they just haven't kept the attention of big spenders or what. Of course, all APEX have to be bought with real money by someone, and then you can sell it for in-game money, but this shows that the idea of 'whales' buying APEX so they can sell them to buy in-game stuff isn't working. You can do that by buying APEX with in-game currency, but the price has been going up by leaps and bounds, from ~60 gold around game launch (just about six months ago) to ~750 gold last week. But while it is technically Free to Play, to own land, you have to be a Patron. ![]() There's been some bugs that have existed since Alpha without being acknowledged (I ran into one: one of the alchemy potions is supposed to be craftable on the basic alchemy workstations, and is listed that way in-game but it's missing from the list when you actually use the table), so we've been determined not spend money on the game. i.e., instead of coming up with a bunch of random NPC/monsters to encounter and fight, they made sure there were random PCs to encounter and fight. My eventual judgement was that the crafting system existed to give the PvPers a fantasy adventure sandbox to run around in. in more contemplative settings (board games.), but in a high-action setting where you're being forced into it because something else completely is at stake (the future of your crafting), yeah. Smudge doesn't care for PvP at the best of times. That is designed to put you at risk in PvP-and one of the major guilds on the server recently went largely pirate (separate from either of the two factions in the game). Higher level/useful items generally need something that has to be gotten through running a trade pack from one continent to the other. The property owning, and the farms as a source for most of the materials you need is appreciated.īut then they gate it in annoying ways. Some of that is my usual habit of wandering away after a little bit, even while Smudge continues on.īoth Smudge and I have been interested by the largish crafting system, which is fairly well done. It's been a while since I've said much about ArcheAge.
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